Thursday, January 24, 2008

Halo Wars and the RTS genre

Your going to like this upcoming title if you find the Idea of Halo, and you enjoy Real Time Strategy games. The game has real potential that can wow players who enjoy the zoomed out battlefield idea. If you sat in your room and played with little army men as a kid and you don't know too much about RTS (Real Time Strategy) then read this.

The RTS Genre is a commanding units kind of genre. In war games you order troops from an overhead view and fight against the enemies using built in-game tactics, upgrades, or you can try your own ideas. Usually the single player is very basics oriented in the way that it shows players how to play throughout the game. The multi-player, hopefully online, is usually quite entertaining and intense. PC RTS games are the ancestors of the genre, but now we've seen a few RTS games out on consoles like Battle For Middle Earth II, and Comand and Conquer. Now you will be seeing 4 new and big RTS games on the Xbox 360, Halo Wars, World in Conflict, Supreme Commander, and Civilizations Revolution.

There are other kinds of real time strategy, although few of them. Viva Pinata is considered a strategy game, and as far as my 35 hours into the game went, it was in real time.

The reason so many people prefer RTS games on the Computer is because a mouse is a lot easier to use then an analog stick. You'd be suprised how far developers are going to try and make better Console RTS games. Take Tom Clancy's End War for instance, the game is a brand new concept that brings the camera view closer in, and makes the battle more specific in where you are. Ubisoft, the developer of all Tom Clancy games is taking a big rsk in making this game, but where would the industry be if everything stayed the same?

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